@InProceedings{SilvaPampComb:2009:ReSyMo,
author = "Silva, Lu{\'{\i}}s F. M. S. and Pamplona, Vitor F. and Comba,
Jo{\~a}o L. D.",
affiliation = "Instituto de Inform{\'a}tica - UFRGS, Brazil and Instituto de
Inform{\'a}tica - UFRGS, Brazil and Instituto de Inform{\'a}tica
- UFRGS, Brazil",
title = "Legolizer: A real-time system for modeling and rendering LEGO
representations of boundary models",
booktitle = "Proceedings...",
year = "2009",
editor = "Nonato, Luis Gustavo and Scharcanski, Jacob",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 22.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "voxelization, GPU, LEGO.",
abstract = "In this work we propose a method for converting triangular meshes
into LEGO bricks through a voxel representation of boundary
meshes. We present a novel voxelization approach that uses points
sampled from a surface model to de\fine which cubes
(voxels) and their associated colors will compose the model. All
steps of the algorithm were implemented on the GPU and real-time
performance was achieved with satisfactory volumetric resolutions.
Rendering results are illustrated using realistic graphics
techniques such as screen space ambient occlusion and irradiance
maps.",
conference-location = "Rio de Janeiro, RJ, Brazil",
conference-year = "11-14 Oct. 2009",
doi = "10.1109/SIBGRAPI.2009.18",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2009.18",
language = "en",
ibi = "8JMKD3MGPBW4/35S62KH",
url = "http://urlib.net/ibi/8JMKD3MGPBW4/35S62KH",
targetfile = "paper.pdf",
urlaccessdate = "2024, Apr. 29"
}